|Age:||kindergarten aged & up|
|Duration:||aound 5 minutes per game|
|Type:||co-operative board game|
|Equipment:||bingo boards, coloured counters|
Traditionally bingo is played individually. In this variation a team works to achieve one or more bingos.
Divide the players into teams of four (awkward numbers can make teams of three or five). Give each team a bingo board. The larger the board, the better. Each team receives 16 counters (chips), four of four different colours. Divide the counters so each player has one counter of each colour (in a 3 or 5 player team the distribution will be uneven).
Items are called out as per regular bingo. Any player may place a counter on a matching square or the team may choose to pass. A bingo consists of 3 counters of the same colour in a straight line. 4 counters in a line equals a double-bingo. Play doesn't stop with the first bingo. Rather play continues until a set number of items have been called or a time limit is reached. A team tries to score as many bingos as possible.
I like co-operative bingo because players are required to work together to succeed. It takes some children a while to adjust to the idea of working together. In particular some children squabble over who will put a counter down. Leave them to work it out for themselves.
It's possible to play around with the number of counters given out and the number required to make a bingo.With more counters available the option to pass should be removed.
Nicolas Cueto has created a script to generate automatic Halloween and Christmas bingo cards. You can create cards randomly and print them out. Have a go!